﻿capital = 46

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "DAC_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "DAC_1936_nsb"
}
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "YS_Dacia_Naval_MtG"
	else = {
		set_naval_oob = "YS_Dacia_Naval_Legacy"
	}
}

set_stability = 0.5
set_war_support = 0.3

set_research_slots = 3

# Starting tech
set_technology = {
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	gw_artillery = 1
	#do not give Dacia train tech
	#they have to earn it
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			iw_small_airframe = 1
			aa_lmg = 1
			engines_1 = 1
			bba_early_transport_plane = 1
		}
	else = {
		set_technology = {
			early_fighter = 1
			early_transport_plane = 1
		}
	}
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		basic_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
	}
}

add_ideas = {
	limited_conscription
	dacia_outdated_army
	dacia_pride_of_the_old
	no_mages
	formal_religiosity
}

add_manpower = 50000

set_convoys = 50

set_politics = {
	ruling_party = democratic
	last_election = "1918.12.20"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	democratic = 50
	fascism = 0
	communism = 30
	neutrality = 20
}

recruit_character = DAC_leader_communism
recruit_character = DAC_leader_democratic
recruit_character = DAC_leader_fascism
recruit_character = DAC_rosenberg
recruit_character = DAC_general_1
recruit_character = DAC_general_2
recruit_character = DAC_general_3
recruit_character = DAC_general_4

### VARIANTS ###
# 1936 Start #
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Regele Ferdinand Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Delfinul Class"				
		type = ship_hull_submarine_2
		name_group = ROM_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_mine_layer_sub
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Marasti Class"				
		type = ship_hull_light_1
		name_group = ROM_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Regele Ferdinand Class"	
		type = ship_hull_light_1
		name_group = ROM_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
}
